Control VR gloves warp your fingers into virtual worlds
New technologies such as Google Glass and Oculus’ Rift headset are making it easier than ever for us to get our heads into augmented and virtual realities. But while we get our heads into these alternate worlds anduse our eyes to check our emails, surf the internet, evendestroy enemy starfighters with a spiral of missiles, our hands are left behind in the real world.
California-based Control VR wants to change that. The company today launched aKickstarter for its Control VR wearable device, a glove-like system that fits over the user’s arms and shoulders and can accurately sense the precise movements of fingers before translating that motion into virtual or augmented realities. Unlike motion sensing controllers such asMicrosoft’s Kinect, the Control VR can map precise arm and finger motions without the use of an external camera.
There’s no question that this is an exciting development. This kind of control in a virtual environment will be a must have moving forward and in under 24 hours the Control VR team is already close to hitting their 250K goal. Right now though, I can’t justify the expense of getting access to the dev unit. For a single arm they’re asking $350, for both arms $600. That’s pretty expensive considering you really need the VR headset to get the most out of this.
Cost aside though, this is the best control setup for VR that exists right now. I love my Razer Hyrda, but the level of control the Control VR will bring looks simply phenomenal.