Darknet Coming to Mobile
E McNeill is a virtual reality developer based in San Diego, California who is working on a cyberpunk hacking game known as Darknet. Originally intended for the Oculus Rift, McNeil is now also porting the game to Samsung’s mobile Gear VR headset. Running the game at the required 60 FPS on a cell phone is a challenge that takes creative optimizations; McNeil shares some of his inventive solutions.
At first, the challenges of mobile optimization seemed overwhelming. As described on the Darknet blog, developing for Gear VR meant that experiences had to account for a 1440p screen resolution, must be rendered in stereoscopic 3D, and needed to be consistent at 60 frames-per-second (all while running on a cell phone). These are hard challenges separately to overcome, let alone hitting them all at once.
I for one think it’s great for developers to be thinking about more than one platform when it comes to VR. That’s where the mainstream acceptance will come in. Plus, Darknet is a great game so it’s great to see it being offered to more than just Rift owners.