How Will Virtual Reality Impact Our Collective Evolution?
After CES I wrote about virtual reality becoming “more than a game” and discussed some of the implications of simulating our sensory inputs digitally.
Now my friend Phil Lelyveld is reporting on the current state of VR based on the events at Digital Hollywood. It is telling that this very practical conference, focused on media and entertainment but delving into nascent technology, had a new track devoted entirely to Virtual and Augmented Reality.
A good differentiation between the two might be to say that VR creates worlds while AR (Augmented Reality) superimposes information on the “real” world. My interest, as noted previously, is to try to discern where reality ends and virtual or augmented begins. It is my fervent hope and belief that these new technologies may enable us to begin to “grok” the nature of consciousness – or whatever it is that allows up to perceive and receive information.
It is interesting to consider the needs of VR creators from a hardware and software perspective.