Trinity Magnum: Precision Motion Control for VR by TrinityVR — Kickstarter
Finally unlocking the field of view from the player’s hands, the Magnum gives you independent freedom to look and aim with a natural dual-grip form factor that makes you feel like you’re truly interacting with the object in the game world. With two hands, one can use the Magnum to shoot enemies in a FPS, hold a hose as a fire fighter, pilot a spaceship or do precise decorations on a cake. Or, players can hold the Magnum with one hand, and it becomes a medieval sword, a tennis racket or a magic wand.
Another day, another VR based Kickstarter project. While I like the overall idea of what the intention here is, it’s yet another SDK that needs to be considered when developing VR.
At the end of the day, VR will go mainstream when there is a unified solution that addresses all of the hardware needed. The headset itself, treadmills, gloves, guns, whatever else gets brought to the table, will only succeed when it all sits under the one roof. Right now, the clear leader is Oculus and if/when they bring out peripherals that work in conjunction with the headset it’ll be game over.
That said, some of the gear coming down the line looks pretty impressive so hopefully some of those teams or their hardware get acquired by Oculus so we see a unified solution.