Virtual reality wants to rule video games
In the past year, nearly every major tech company has announced or hinted at plans to take real steps into the emerging market for VR, which immerses goggle-wearing users in three-dimensional worlds — and often feature gee-whiz graphics tied to the hottest games. Facebook surprised the industry with its $2 billion buyout of VR headset maker Oculus in March 2014. Google unveiled its “Cardboard” VR headset for smartphones. Apple filed and was awarded a patent for VR technology.
But the competition is likely to be fiercest between two camps: Facebook’s Oculus and video game developer Valve, which has teamed up with smartphone maker HTC. The companies are poised to be among the most influential in the market, and they’ve both set their sights on the same potential customers: gamers who plan to use VR on a computer.
Thi is a pretty decent wrap up of the current state if where various companies are at with their development of VR and who the likely leaders are going to be.